Our Undergraduate Programs.
Students may pursue Digital Studies at Dartmouth through the creation of special majors.

Special majors are custom designed and rigorously approved pedagogical programs that meet the needs of the ‘moving target’ of digital media and design fields. Such majors provide flexible, cutting-edge undergraduate interdisciplinary opportunities that can be tailored to the student’s learning trajectory.

Course work for Digital Studies special majors is distributed among departments across Dartmouth College, offering students the opportunity to work in a truly cross-disciplinary fashion.

Central to Special Majors in Digital Studies are the following core themes:

* Historical Understanding
* Criticism, Theory, Analysis, Basic Computational Skills
* Scholarly and Creative Methods
* Systems Design/Systems Thinking
* Ethical Considerations

Students have also majored in Game Design and Culture at Dartmouth, a related program of study. Dartmouth’s Game Design and Culture special major
was featured on the Princeton Review‘s Top 50 Undergraduate Game Design Programs.
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The Digital Arts Minor at Dartmouth offers students the opportunity to work in 3D modeling and animation.
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The Graduate Program.
Plans are underway for Digital Studies graduate study. Digital Studies will offer college graduates the opportunity to conduct advanced research across the diverse fields that engage with the digital. Broad, interdisciplinary coursework culminates in a focused terminal thesis and degree. As digital technologies exert a growing influence throughout culture and among numerous disciplines, almost every field uses digital tools, many develop new uses for them, and still others examine their meanings and repercussions, illuminating the digital in media, arts, culture, history, philosophy, language, communications, sociology, science, engineering, and more.

In response to this diversity of approaches, the Digital Studies planning committee recognizes three methodologies, each essential to an understanding of the digital: the curriculum requires every student to learn and practice digital technique, perform written and oral critique, and produce media and artworks. Typically, this means that in her coursework, each student will do some programming, use digital (and other) means of expression to make art, and write critical academic essays about digital technologies and culture. Students are especially encouraged to pursue thesis projects that combine two or three of these methodologies. Student output and research may very from games, to works of electronic literature, computer animation, installation, performance, net.art, and emerging forms of computational expression, all within a conceptual frame.