Digital Arts Minor
The Computer Science Department houses the minor in Digital Arts in collaboration with Film Studies,Psychological and Brain Sciences, Studio Art, and Theater. The Digital Arts Minor is an excellent complement to digital humanities studies. Visit the Digital Arts Minor page for additional information and requirements.
Students can design a concentration in digital humanities under the interdisciplinary option for the Comparative Literature major: “study of literature and culture in one language (normally not English) and one other discipline.” With a second discipline in Computer Science, Music, or Film and Media Studies, for example, a Comparative Literature major supports a wide range of innovative projects—from Arabic-language social media to digitized medieval manuscripts. Visit the Comparative Literature page for additional information and requirements.
Students may pursue Digital Humanities at Dartmouth through the creation of special majors. Special majors are custom designed and rigorously approved pedagogical programs that meet the needs of the ‘moving target’ of digital media and design fields. Such majors provide flexible, cutting-edge undergraduate interdisciplinary opportunities that can be tailored to the student’s learning trajectory. Special Majors in Digital Humanities areas have included several topics such as digital futures, social media, augmented reality, game studies, and more.
Course work for Digital Humanities Special Majors is distributed among departments across Dartmouth College, offering students the opportunity to work in a truly cross-disciplinary fashion.
Central to Special Major plans in Digital Humanities are the following core themes:
- Historical Understanding
- Criticism, Theory, Analysis, Basic Computational Skills
- Scholarly and Creative Methods
- Systems Design/Systems Thinking
- Ethical Considerations
Film + Media Studies
FILM 3 Introduction to Digital Arts and Culture – Professor Flanagan
FILM 48 The Map – Professor Flanagan
FILM 49 Practicum in Digital Culture and New Media Technologies – Professor Flanagan
FILM 51 Game Design Studio – Professor Flanagan
ENGL 43 Introduction to New Media – Professor Evens
ENGL 46 Old and New Media – Professors Halasz
ENGL 53.17 The Graphic Novel – Professor Chaney
ENGL 54.13 Digital Game Studies – Professor Evens
ENGL 55.02 Machine Readings: Text Analysis in the Information Age — Professor Riddell
ENGL 63.08 Electronic Literature – Professor Evens
ENGS 20 Introduction to Scientific Computing – Professor Shepherd (fall and winter), P. Taylor (spring)
PHIL 26 Philosophy and Computers — Professor Moor
MUS 8/COSC 2 Programming for Interactive Audio-Visual Art – Professor Casey
MUS 16 Music and Image – Professor Cheng
MUS 34 Advanced Sound Design – Professor Fure
COSC 1 Introduction to Programming and Computation – Professors Farid (fall), Cormen (winter), Balkcom (spring)
COSC 2/MUS 8 Programming for Interactive Audio-Visual Arts – Professor Casey
COSC 29/129 Topics in Digital Arts – Professor Mahoney (fall), Hannaway (spring)
Master of Arts in Liberal Studies
MALS 289 Digital American Cultural Studies – Professors Dobson
Master of Arts in Liberal Studies
James E. “Jed” Dobson, Lecturer of English, Writing, and Liberal Studies, is offering a new MALS 289 course in 16F with the title “Digital American Cultural Studies.”
This graduate seminar provides an overview of the various theories and methods used by digital humanists to study American culture. The course takes up the question of “where is ’America’ in cultural studies” by examining the degree to which the nation still matters in the digital humanities. Recent approaches will be studied alongside traditional methods of humanistic inquiry. We will give particular attention to critical code studies, game studies, and machine learning approaches to distant reading. Two short essays will interrogate oppositional positions within the field of digital cultural studies. Final projects will approach an object of American culture through digital methods or produce a reading of a digital object. Course readings include (among others): Alan Liu, N. Katherine Hayles, Matthew L. Jockers, Lev Manovitch, and Lisa Gitelman.
Master in CS with Concentration in Digital Arts
The MS Degree in Computer Science with a Concentration in Digital Arts (CS/DA) is a new concentration within our two-year MS program in the Computer Science. Students in this concentration complete a mix of computer science courses, digital arts courses, and research/thesis. They experience a rigorous and focused computer science education, foundational courses in digital arts, and a deep dive into a research topic within the areas of visual computing and digital arts (e.g., computer graphics, HCI, digital fabrication, digital art and media, computer vision, VR, and AR). Students in the Masters of Science graduate program in Computer Science with a concentration in Digital Arts (CS/DA), by design, will come from a wide variety of backgrounds. All students will have successfully completed an undergraduate degree at a four-year college/university. All students must have completed the equivalent of Dartmouth’s CS1 and CS10 courses, with a grade of B+ or better. Students are also expected to have majored or minored in at least one of the areas we consider a foundational area of visual computing and digital arts.
These include, but are not limited to:
- Computer Science
- Digital Arts
- Studio Art/Design
- Computer Animation/Modeling
- Computational Photography
- Physics or Mathematics
The CS/DA program is divided into three areas: Technical Courses (general graduate level computer science courses); Digital Art Courses; and Research/Thesis Courses. At the end of the program, all students will write a thesis based on their research and then present and defend their work. For a complete list of requirements for graduation please see the ORC.
Dartmouth undergraduates are eligible to take the 4+1 MS in CS with a Concentration in Digital Arts.