Remix the Manuscript is an ongoing experiment in how digital technologies affect access and understanding of material culture. As people invent new tools and interfaces–and earlier ones become obsolete–the very nature of archives keeps changing. And so does what we think we know about the past.
The John Milton Reading Room is an online edition of the complete poetry and selected prose of John Milton, with introductions, research guides, and hyperlinked annotations. Begun in 1997, the Milton Reading Room fulfills about 6,000 requests for pages each day from more than 75 countries.
ACTION (Audio-visual Cinematic Toolbox for Interaction, Organization, and Navigation), is an open source platform that supports the computational analysis of film and other audiovisual materials. Funded by a NEH Digital Humanities Start-up Grant, the ACTION toolkit includes features extraction, multi-feature pattern analysis. and machine learning tools. These tools include color features, motion features, structural segmentations, [...]
The Dartmouth Jewish Sound Archive is one of the world’s leading on-line archives of Jewish recordings, open to students and scholars at Dartmouth and around the globe. The Archive collects, restores, and digitizes recordings of the pre-digital age, including rare and often unique recordings.
MappingRome is a collaborative research project of historians, art historians, geographers and digital designers centered around Dartmouth College, the University of Oregon and Stanford University. We aim to create a website and mobile application, which will serve as an encyclopedic platform comprised of multi-layered historic maps replete with dynamic features keyed to a timeline, vetted annotations, patrons, artists, relevant bibliography, historic and photographic images and other data.
Using a combination of methods from empirical musicology, mathematics, neuroscience, and engineering, the Bregman Research Studio investigates Brain, Music, and Auditory Representational Space (BMARS) and the nature of audio-visual experience.
Metadata Games is a digital gaming platform for gathering data on photo, audio, and moving image artifacts. The platform entices players to visit archives and explore humanities content while contributing to vital records. Metadata Games is free and open source software (FOSS) developed by Tiltfactor, Dartmouth College‘s socially conscious game design laboratory, with funding from [...]
The Occom Circle is a freely accessible, digital edition of documents by and about Samson Occom (1727-1792) housed in Dartmouth College. Occom was a Mohegan Indian, Presbyterian minister and missionary, intertribal leader, public intellectual, and important Indian writer. Dartmouth’s archives hold a wealth of primary materials pertaining to Occom and his circle, which included Eleazar [...]
The Stainforth Library of Women Writers (SLWW) project, spearheaded by Neukom Fellow Kirstyn Leuner, will be a virtual simulation of those works in the Reverend J. Francis Stainforth’s library, which he cataloged in this manuscript: Catalogue of the library of female authors (1866), held in CU Libraries Special Collections. Stainforth's 6,000-volume library contained only works [...]
Dante Lab is an online application that allows students and scholars of the Divine Comedy to read and compare up to four text editions from the site’s database simultaneously. The objective of Dante Lab is to create a virtual workspace that accounts for the needs of both students and novices to the poem, as well [...]
The Media Ecology Project (MEP) is a digital resource at Dartmouth that will facilitate the awareness of and critical study of Media Ecology: the dynamic ecology of historical media in relation to the public sphere and public memory. The Media Ecology Project provides online access to primary moving image research materials, and engages dynamic new [...]