A Digital Reading of Twentieth Century Demography

“A Digital Reading of Twentieth Century Demography” brings the tools of the digital humanities to the history of demography, or population science, in the twentieth century. It comprises three sections. The first section, “Population Association of America,” examines the history of the PAA, the professional organization for population scientists working in the United States. It [...]

The CORONA Atlas Project

Since its declassification in 1996, Cold War-era CORONA satellite imagery, collected from 1960-1972 as part the world’s first spy satellite program, has proven to be an extraordinarily powerful resource for archaeology and other disciplines. Because the imagery pre-dates the dramatic land use changes that have come with urban expansion, industrialization, and agricultural intensification in recent [...]

Remix the Manuscript: A Chronicle of Digital Experiments


Remix the Manuscript is an ongoing experiment in how digital technologies affect access and understanding of material culture. As people invent new tools and interfaces–and earlier ones become obsolete–the very nature of archives keeps changing. And so does what we think we know about the past.

The Dartmouth Vietnam Project

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The Dartmouth Vietnam Project brings together members of the Dartmouth community to conduct, record, and preserve oral histories about the Vietnam War era (1950-1975). Its online archive of interviews is a joint collaboration between current Dartmouth students and older members of the Dartmouth community who have volunteered to share their stories and memories of the war and its impact on American society.

The John Milton Reading Room


The John Milton Reading Room is an online edition of the complete poetry and selected prose of John Milton, with introductions, research guides, and hyperlinked annotations. Begun in 1997, the Milton Reading Room fulfills about 6,000 requests for pages each day from more than 75 countries.

The ACTION Toolbox

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ACTION (Audio-visual Cinematic Toolbox for Interaction, Organization, and Navigation), is an open source platform that supports the computational analysis of film and other audiovisual materials. Funded by a NEH Digital Humanities Start-up Grant, the ACTION toolkit includes features extraction, multi-feature pattern analysis. and machine learning tools. These tools include color features, motion features, structural segmentations, [...]

Dartmouth Jewish Sound Archive

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The Dartmouth Jewish Sound Archive is one of the world’s leading on-line archives of Jewish recordings, open to students and scholars at Dartmouth and around the globe. The Archive collects, restores, and digitizes recordings of the pre-digital age, including rare and often unique recordings.



MappingRome is a collaborative research project of historians, art historians, geographers and digital designers centered around Dartmouth College, the University of Oregon and Stanford University. We aim to create a website and mobile application, which will serve as an encyclopedic platform comprised of multi-layered historic maps replete with dynamic features keyed to a timeline, vetted annotations, patrons, artists, relevant bibliography, historic and photographic images and other data.

Brain, Music, and Auditory Representational Space (BMARS)

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Using a combination of methods from empirical musicology, mathematics, neuroscience, and engineering, the Bregman Research Studio investigates Brain, Music, and Auditory Representational Space (BMARS) and the nature of audio-visual experience.

Metadata Games

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Metadata Games is a digital gaming platform for gathering data on photo, audio, and moving image artifacts. The platform entices players to visit archives and explore humanities content while contributing to vital records. Metadata Games is free and open source software (FOSS) developed by Tiltfactor, Dartmouth College‘s socially conscious game design laboratory, with funding from [...]